Introduction to Animation – E&C Artist Book (18/11/2021)

In this week, we had to get together in groups of 6 our second group project. We were briefed on what an ‘artist book’ is, and how we could turn our creative interpretation of Elephant and Castle’s origins into our own artist book. My group and I decided to use the natural surroundings of Elephant and Castle in order to explain our interpretation of the origins. We used the leaves outside of the college as our ‘paper’ and drew our story on them using a white-out pen and regular ink pens.

The basis of our story was to create something more along the lines of a children’s short story. A family of royal elephants call upon their fox jester to provide entertainment for their heir, to which the heir doesn’t enjoy at all. The king – in a fit of rage, dismisses the jester, who becomes both upset and angered. The jester plants bombs underneath the elephant’s palace, and sets them off in order the kill the family as a form of revenge. Getting away with this, the family have statues made in memorial, as other foxes watch one.

As this was a one-day project, my group felt like this would be very challenging! However, when we saw the autumn leaves, we knew that could be an essential part of our project, and everything went upwards from there. We were able to make up a story and once again worked well as a team together. This project was fun and beneficial as it helped me think on my toes about something I had not put much thought into before.

Introduction to Animation – PLACE (04/11/2021)

During this class, we had to go outside on a 30 minute walk and take in our surroundings, whilst also making markings in our sketchbooks of what we see, feel or hear, in an abstract or non-abstract way.

I live in an area with a lot of greenery and houses, granted that I live on the border of London! There are not many stores around other than a supermarket, general store and pet shop, and the area is fairly peaceful and quiet around the time of day I took the walk. However, I noted that the Autumn leaves were surprisingly bright in my area in comparison to more central areas of London, so I made that the most prevalent aspect of the map.

This short walk was very helpful in pushing me to focus more on my surroundings beyond sight! I tried to tune into the sounds I could hear, the feeling of the cold chill from the air, or the noises my shoes would make against the fallen leaves.

Introduction to Animation – Artist/Object (21/10/2021)

For this week in ‘Introduction to Animation’ we had to team up in groups of five, and take a trip to two or more art galleries. From the galleries, we had to agree on one artist that uses objects within their work (and also interested all of us), and create a 20 second animation that is in reaction to their art paired with a PowerPoint.

The artist that we chose is Mark Dion, who piqued our curiosity the most due to his rather political approach to art, and his questioning of pseudosciences. I was particularly interested in his piece ‘Tate Thames Dig’, 1999. Below is the animation that my group and I created together.

The ‘making’ of the group was not too challenging! Our group worked very well together and were also organised. We initially started off with writing a short biography of Dion to get a better grasp of his work. We then proceeded with planning and researching (including making a moodboard). Using the moodboard for inspiration, one of our group members created a base animation, and the rest of us animated over it.

The project was a rather fulfilling experience. It was nice to work in a group for the first time for a more lengthy project, as everyone contributed in equal amounts, and we were able to create the animation smoothly. It was very new for me to create an animation based off of an object artist but that was a very small obstacle!

Here is a link to our presentation below!

https://bit.ly/3Gil2T4

Introduction to Animation – 20 Images (30/09/2021)

The first task we had to do to start ‘Introduction to Animation’ was collate 20 random pictures of 20 different objects that don’t have a special connection to ourselves. Using these images, we had to sort them into a sequence that forms a brief narrative. Pictured below are the 20 images that I took!

The objects were not taken with any story in mind, and I was only able to form a narrative after taking all pictures as I wanted the task to be challenging. I noticed that I have a lot of vintage items in my assortment, along with two coffees and two food items. From this, I made a story about two people that are sitting down and enjoying their breakfast, which is interrupted as they travel through different moments in time, collecting trinkets both small and large as they go along. They are ordered in what I would assume came latest, to earliest.

This project was quite the challenge! I had never created a narrative using this method, but it helped me think outside of the box, and make a concept without following too closely to what I am generally used to.

3D Worlds Rotation

final render

During this rotation, we had to create a 3D environment. My final model is displayed on the left, which shows a somewhat eerie house with the lights on. I wanted there to be a sense of creepiness, with the dim streetlamps outside, and dull colour palette. I used a few shades of green and brown for the house and environment, and used yellow lighting for the windows, lamps and area light. I also tried to change the lighting around in order to create a ‘mood’ within the environment, with the front of the house facing the source of light, and the back being only illuminated by the light source within the house.​

​A hurdle with this rotation is that I do not have a very powerful PC and work primarily on a laptop. This meant that I had to use Blender instead of Maya, and learn the software with no prior knowledge.​

On the other hand, this rotation made me feel less nervous about 3D design, as there is a lot of freedom and ability to develop your environment that may be difficult to do using 2D software such as Photoshop.​

​Going forward, I will continue to expand on my 3D skills even if it is not required in future lessons, as it is gratifying when everything goes to plan.​

inspiration

These are some images I used for inspiration on the type of structures and colours I would want to keep in mind while modelling. Although my final render is not as complicated a either of the two buildings above, they helped me understand how I could keep a somewhat eerie mood within the environment.

initial concept art

Pictured to the right are some initial concept ideas I had for the model. I wanted there to be sloping in areas of the house in order to creates some interesting shapes.​

​I also wanted the windows to be have an interesting shape as well, however I was unable to do this due to time constraints. ​

​I intended for all the windows to be lit up since it would create lighting within the house rather than just outside.​

To view the above text and image in a downloadable format, please click the download button below!

Character Design – Winter

final character

Analysis

For this rotation, I wanted to explore beyond my usual artstyle while designing a character. I generally opt for more detailed designs, however, I wanted to imagine a character in an animated environment. Overly-detailed characters can suffer in animation and be tedious to draw, so in order to create a simpler one I thought about basic shapes.​

I wanted my character (based around the season ‘Winter‘) to have a roundness to them, so I used basic shapes with harsher edges and softened them (for example, the coat of my character is just a simple triangle with around edges). I aimed for my character to be like this as I consider Winter a childlike season, and thus, I wanted a childlike character. I also wanted some type of animal motif (a deer) that represents Winter, as I believe that a fantasy-type character matches the ‘magic’ of the season.​

The colour palette I chose makes the character stand out in perhaps a snowy environment, with the darker blues and purples, and I wanted a pop of colour on the design with the slightly yellow fur. I also included a texture on the clothing, to emulate that thick, warm feeling Winter coats have.​

Overall, making a character that I wouldn’t usually make was both challenging and rewarding. Learning about how to make interesting characters from basic shapes was helpful, as I was able to make an eye-catching character without thinking too heavily about details early in the design stage​

Below are just some basic outfit choices I was considering when designing the character (moodboard in .pdf file).

Before I started the project, I also did a warm-up exercise.

task 1

For this task, I had to create five different characters that comprised of different shapes. This was a challenge for me, as I am more used to drawing humans as opposed to characters that have human traits, but are not. Overall, it was a fun exercise, especially adding finer details to the characters to make them unique in their own way!

To view the above text and image in a downloadable format, please click the download button below!

Creative Writing Rotation

image reference

Analysis

For this rotation, I wanted to work around a story based on a photo, and keep it as a short story, as opposed to the beginning of something longer. My immediate thought was to write about sickness, as it is not archetypically ‘dark’, however can be depending on the sick person’s view of their own illness.​

​The image used is a page from a book that discusses illnesses found in the pre-modern era, and the shocking effect they have on something as resilient as the human body. From this, I decided to write about a man who is partially in denial about being ill and believes that only sinners can develop disease. At the end I heavily imply that the man has passed, likely due to his illness.​

​This rotation was challenging in the sense that I had to make sure the story was compelling and make sure that it was within 150 words as well. I wish I could delve into the mindset of the character more, however I also wanted to make his negative impression of sickness clear.​

​Overall, I’m pleased with the outcome of my story. There are a few improvements that could be made with the pacing of the story, otherwise I believe that the intention behind why I made the story comes across clearly.​

To view the above text and image in a downloadable format, please click the download button below!

Sound Rotation

https://vimeo.com/642483467

For this rotation, we were asked to create 3 x 10 second audio films. Going into this
rotation, I had never ventured into sound design too much, so I thought it would be fun
to experiment with the different noises I would hear when venturing outside and within
my household. For the first 10 second clip I used the sounds of water dripping and the
noise of construction outside of my house. I felt that the two sounds combined created a
very eerie atmosphere, so I distorted the audio of the construction in Adobe Premier
Pro until it sounded almost musical. I then added a reverb to the water dripping so that
it was more in the foreground of the audio. With that I paired it with unsettling visuals
and was fairly satisfied with the result.

The next clip uses only the sounds I recorded in a local café. I only used noises from the
café alone for this animation since there was a lot of layered sounds, from the music
playing to the sounds of clattering utensils. I pitched the audio down to create a shift in
the tone of the audio, I then created animation that also had a shift in the visuals, with
something slightly darker.

The final ten seconds uses the audio of me crushing fruit using the bottom of a glass,
along with a knife scraping across an empty chopping board. I initially started off with
only the audio of the fruit being squished but thought it would be more interesting with
the sound of knife chopping something. With the audios combined with some reverb
and deepening the audio, it sounded like pieces of meat being cut viscerally. I left the
animation slightly more ambiguous, with just a simple ‘slideshow’ of raw meat that I
drew, with illustrations of human organs quickly popping up.

Overall, this rotation was both interesting and challenging. I generally don’t work with
editing audio on Premier Pro so I was slightly worried that I would spend too long trying
to work on it. However; this ended up being a lot easier than I thought it would be, and
experimenting with different sounds and hearing how much they could be morphed to
sound like something else was very fun.

Click the download link below to view the text above in a .pdf form!

Sketching and Drawing Rotation

To begin with this rotation, we initially started by going to a specific location, and making location sketches of whatever we found interesting. Pictured on the left are ten of the many sketches I did while in the Waterloo area, and a few in other parts of London. From this exercise, we had to choose one image as a middle panel for a three-panel comic strip, shown above. ​

The picture I chose was the sketch in the middle of the ones shown on this slide, with a woman staring into a vintage bakery. From this I thought of a story where a lonely young boys longs to go outside and enjoy life like how others his age would. In the middle slide, he stares at the cakes in a patisserie, and essentially decides to buy all the pastries in the store with his immense wealth and eat them by himself. ​

Overall, I had a great time working with this rotation, especially since it was my first-time doing location drawing in a while (due to restrictions). I initially felt slightly nervous going out and drawing people, however with a little bit of practice it became a lot easier to grasp, including people/things who were in motion.​

Click the download link below to view the text above in a .pdf form, including the location sketches! (also includes the image above in a higher quality)