3D Worlds Rotation

final render

During this rotation, we had to create a 3D environment. My final model is displayed on the left, which shows a somewhat eerie house with the lights on. I wanted there to be a sense of creepiness, with the dim streetlamps outside, and dull colour palette. I used a few shades of green and brown for the house and environment, and used yellow lighting for the windows, lamps and area light. I also tried to change the lighting around in order to create a ‘mood’ within the environment, with the front of the house facing the source of light, and the back being only illuminated by the light source within the house.​

​A hurdle with this rotation is that I do not have a very powerful PC and work primarily on a laptop. This meant that I had to use Blender instead of Maya, and learn the software with no prior knowledge.​

On the other hand, this rotation made me feel less nervous about 3D design, as there is a lot of freedom and ability to develop your environment that may be difficult to do using 2D software such as Photoshop.​

​Going forward, I will continue to expand on my 3D skills even if it is not required in future lessons, as it is gratifying when everything goes to plan.​

inspiration

These are some images I used for inspiration on the type of structures and colours I would want to keep in mind while modelling. Although my final render is not as complicated a either of the two buildings above, they helped me understand how I could keep a somewhat eerie mood within the environment.

initial concept art

Pictured to the right are some initial concept ideas I had for the model. I wanted there to be sloping in areas of the house in order to creates some interesting shapes.​

​I also wanted the windows to be have an interesting shape as well, however I was unable to do this due to time constraints. ​

​I intended for all the windows to be lit up since it would create lighting within the house rather than just outside.​

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